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stellaris mod menu

by Mathilde Goodwin Published 3 years ago Updated 2 years ago
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Stellaris Mod Creation Menu Open up the Stellaris Launcher. At the top right of the 'Mods' tab, click "Mod Tools".

Full Answer

What happened to the Stellaris mod menu?

Bad news is that it's abandoned. Good news is that it was superseded by a newer mod menu which utilizes all the new goodies given by Stellaris 3.0 making this approach obsolete (as was written during the 2.3 game version). Get the new Dynamic Mod Menu.

How do I install mods on Stellaris?

Extract the downloaded archive, so that the mod folder contains the .mod file and directory of the mod. Launch Stellaris and select the mod in the Mod tab. Note that the mod may have a different name in the launcher than the name of the .mod file.

Is stellaris moddable?

As with all Paradox games, Stellaris is moddable to a great extent. Motivations of modders may vary widely; better translation to native language, more events or decisions, better map, major overhaul, shameless cheating, etc.

What is modmod folder in stellaris?

mod is a Stellaris folder for local mods (as opposed to Steam Workshop mods), Other Stellaris folders are logs, save games, screenshots etc. Second mod descriptor contains just metadata and is stored in root (main) mod folder, which in the example would be %USERPROFILE% DocumentsParadox Interactive[&Stellaris&] mod tutmod \

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How big should a thumbnail be in Stellaris?

Additionally, the thumbnail file should be under 1 MB in size, otherwise, it will not be uploaded. Both JPEG and PNG are supported, and after 2.4, the image file must be named thumbnail.png . Make sure the Stellaris launcher is closed, so that it doesn't revert your changes.

What is Steam Workshop thumbnail?

The Steam Workshop allows for a preview thumbnail picture that'll be displayed when searching for mods and as a preview picture if you haven't uploaded any, otherwise it'll be placed to the right of the preview pictures.

Can you order mods incorrectly?

Ordering mods incorrectly can lead to problems in game. Mods that edit the same game files will conflict. The following section will give general tips on load order and a general load order guide. Ordering mods correctly will reduce problems, but is not guaranteed to fix all problems.

Generate blank mod

You can get started creating a blank mod using either the Launcher to generate the starting files and directory, or doing so manually. Use the images below as a guide to creating a new mod with the Launcher, or skip down to the Manual section for instructions on creating the files yourself.

Modding tools

There are many valuable tools available for free, including free and open source. This tutorial recommends installing the minimum:

First steps

While usually the best way to learn modding is to dissect a mod similar to what we want to achieve, this tutorial focuses on creating a mod from scratch.

Testing a mod

Any trigger, effect or event can be tested from the console while in game. Console will accept any valid script input, as long as it is proceeded by the declaration of what it is (trigger, effect or event).

Git repository

Git is a version control system, it is used primarily in software development. It tracks changes to files and helps in collaboration. With Git repository set up you can:

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Guidelines

  1. Create a mod for your modifications: use a personal modeven for small changes, and never directly modify the game files in the Steam Stellaris folder, as they may be overwritten without warning.
  2. Use a good text editor (recommended: VSCodium or Visual Studio Code) to edit files and search into multiple files. A good text editor can also format the displayed text so that brace…
  1. Create a mod for your modifications: use a personal modeven for small changes, and never directly modify the game files in the Steam Stellaris folder, as they may be overwritten without warning.
  2. Use a good text editor (recommended: VSCodium or Visual Studio Code) to edit files and search into multiple files. A good text editor can also format the displayed text so that braces can be collap...
  3. Use the error.log file to get execution errors: The log folder can be found right next to the mod folder. Good Editors usually have the ability to track changes to files from outside the program an...
  4. Use CWTools for advanced validation and auto-complete: CWTools is a syntax validator for S…

Mod Management

  • The first steps of modding is getting to know where the mods are located, how they're structured and what to do when uploading your first mod!
See more on stellaris.paradoxwikis.com

Game Data

Tools & Utilities

  • Tools
    1. Notepad++– Powerful editor to change files. 2. WinMerge– Contrasts the difference between two text files. Useful for updating mods. 3. VSCodium– Powerful, hackable, free open source editor. Use with CWTools extension, powerful syntax checker for Paradox games. 4. VS Code– P…
  • Help links
    1. Steam Workshop– The place for where you can share your creations with other players. 2. The Stellaris Modding Den– the central modding discord for Stellaris. 3. Stellaris Modding Subreddit 4. Paradox Graphics – A Comprehensive Guide– In-depth documentation for preparing 3d models …
See more on stellaris.paradoxwikis.com

Advanced Tips

  • For the bigger mods using a source control management tool (Git, …), it is handy to create a symbolic link between Stellaris mod folder and the working directory of the local repository, especially...
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External Links

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