yanfly main menu manager
Menu 18 Name | 'Ability Tree' (You can put 'Skill Tree' ... |
Menu 18 Symbol | skillTree |
Menu 18 Show | true |
Menu 18 Enabled | true |
Menu 18 Ext |
Full Answer
What is the main menu plugin?
The Main Menu Core plugin is designed to give you more control over the Main Menu outside of RPG Maker MZ's editor's control. Game devs are given control over how commands work, visual aesthetics pertaining to the Main Menu, and assign menu images to actors as background portraits.
Does VisuStella take responsibility for plugins?
VisuStella also does not take responsibility for the plugin if any changes have been made to the plugin's code, nor does VisuStella take responsibility for user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow custom JavaScript code. 4.
Introduction
In RPG Maker MV, the main menu only shows the party's gold as the only currency in the game. However, some games would prefer to display more than just gold in the main menu, of which, may be possibly found in the form of variables.
Changelog
Version 1.02: - Compatibility update made with YEP_X_MoreCurrencies. If a variable has << and >> in its name, it will remove it the text in between like with the YEP_X_MoreCurrencies plugin. Version 1.01: - Updated for RPG Maker MV version 1.5.0. Version 1.00: - Finished Plugin!
Introduction
This plugin requires YEP_MainMenuManager. Make sure this plugin is located under YEP_MainMenuManager in the plugin list. This plugin lets you create Main Menu commands that play different common events depending on which actor is selected.
Notetags
RPG Maker MV 's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin.
Main Menu Manager Integration
To integrate access to a scene from this plugin into Yanfly's Main Menu Manager, use the settings below:
2021 November 7
An article explaining why I don't agree with the RPG Maker Community saying that IIFE's are required for plugins.
2021 September 30
Explanation of why we do Extension Plugins and not make them as Standalone Plugins.
2021 September 14
Read the base code changelog here. There are some major changes done to how gauge sprites operate.
Introduction
Requirements
- This plugin is made for RPG Maker MZ. This will not work in other iterationsof RPG Maker. Tier 1 This plugin is a Tier 1 plugin. Place it under other plugins of lower tier value on your Plugin Manager list (ie: 0, 1, 2, 3, 4, 5). This is to ensure that your plugins will have the best compatibility with the rest of the VisuStella MZPlugin library.
Notetags
- RPG Maker MZ's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Notetagsare used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin. Here is a list of Notetag(s)that you may use. The following are no…
Plugin Commands
- Plugin Commands are event commands that are used to call upon functions added by a plugin that aren't inherently a part of RPG Maker MZ. Here is a list of Plugin Command(s)that you may use: --- The following are Plugin Commands that come with this plugin. They can beaccessed through the Plugin Command event command. ---
Plugin Parameters
- General Settings
These general settings contain various settings on how the Main Menu scenedisplays certain windows, alters how specific windows behave, and determineswhich scenes would display actor menu images as background portraits. --- Gold Window --- Status Window --- Solo Party --- Sub M… - Command Window List
The Command Window functions as a hub to the various scenes linked from theMain Menu. These include 'Item', 'Skill', 'Equip', 'Status', 'Save', andso on. This Plugin Parameter is an array that lets you add, remove, and/oralter the Command Window's various commands, how they're handl…
Terms of Use
- 1. These plugins may be used in free or commercial games provided that theyhave been acquired through legitimate means at VisuStella.com and/or anyother official approved VisuStella sources. Exceptions and specialcircumstances that may prohibit usage will be listed on VisuStella.com. 2. All of the listed coders found in the Credits section of this plugin mustbe given credit in your ga…
Credits
- If you are using this plugin, credit the following people in your game: Team VisuStella 1. Yanfly 2. Arisu 3. Olivia 4. Irina
Changelog
- Version 1.16: April 21, 2022 1. Documentation Update! 1.1. Help file updated for new features. 2. New Features! 2.1. New Plugin Commands added by Arisu and sponsored by AndyL: 2.1.1. Menu Command: Clear Forced Settings 2.1.2. Menu Command: Force Disable 2.1.3. Menu Command: Force Enable 2.1.4. Menu Command: Force Hide 2.1.5. Menu Command: Force Show 2.1.5.1. Th…